Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Adding all the Text and HUD objects


We will be manipulating a few Strings in this chapter. This is so we can format the HUD and the level up screen.

Add the extra include directive highlighted next so we can make some sstream objects to achieve this:

#include "stdafx.h" 
#include <sstream> 
#include <SFML/Graphics.hpp> 
#include "ZombieArena.h" 
#include "Player.h" 
#include "TextureHolder.h" 
#include "Bullet.h" 
#include "Pickup.h" 
 
using namespace sf; 

Next add this rather lengthy but easily explained code. To help identify where you should add the code, the new code is highlighted and the existing code is not. You may need to vary the position/size of some text/elements to suit your screen:

int score = 0; 
int hiScore = 0; 
 
// For the home/game over screen
Sprite spriteGameOver;
Texture textureGameOver = 
TextureHolder::GetTexture("graphics/background.png");
spriteGameOver.setTexture(textureGameOver...