Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

FAQ


Here is a question that might be on your mind:

Q) Where can I see more of the power of the View class in action?

A) Take a look at the enhanced edition of the Zombie Arena game in the download bundle. You can use the keyboard cursor keys to spin and zoom the action. Warning! Spinning the scene makes the controls awkward, but you get to see some of the things that can be done with the View class.

The zoom and rotate functionality was achieved with just a few lines of code in the input handling section of the main game loop. You can see the code in the Zombie Arena Enhanced Version folder of the download bundle or run the enhanced version from the Runnable Games/Zombie Arena folder.