Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Updating the engine


Open the Engine.cpp file and add the highlighted code to load the sprite sheet texture at the end of the Engine constructor:

Engine::Engine() 
{ 
   // Get the screen resolution and create an SFML window and View 
   Vector2f resolution; 
   resolution.x = VideoMode::getDesktopMode().width; 
   resolution.y = VideoMode::getDesktopMode().height; 
 
   m_Window.create(VideoMode(resolution.x, resolution.y), 
      "Thomas was late", 
      Style::Fullscreen); 
 
   // Initialize the full screen view 
   m_MainView.setSize(resolution); 
   m_HudView.reset( 
      FloatRect(0, 0, resolution.x, resolution.y)); 
 
   // Inititialize the split-screen Views 
   m_LeftView.setViewport( 
      FloatRect(0.001f, 0.001f, 0.498f, 0.998f)); 
 
   m_RightView.setViewport( 
      FloatRect(0.5f, 0.001f, 0.499f, 0.998f)); 
 
   m_BGLeftView.setViewport( 
      FloatRect...