Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

The HUD class


The HUD is super-simple and not really anything different compared to the other two projects in the book. What we will do that is different is wrap all the code up in a new HUD class. If we declare all the Font, Text, and other variables as members of this new class, we can then initialize them in the constructor and provide getter functions to all their values. This will keep the Engine class clear from loads of declarations and initializations.

Coding HUD.h

First, we will code the HUD.h file with all the member variables and function declarations. Right-click Header Files in the Solution Explorer and select Add | New Item.... In the Add New Item window, highlight (by left-clicking) Header File (.h) and then in the Name field, type HUD.h. Finally, click the Add button. We are now ready to code the header file for the HUD class.

Add the following code to HUD.h:

#pragma once 
#include <SFML/Graphics.hpp> 
 
using namespace sf; 
 
class Hud 
{...