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Beginning C++ Game Programming

Beginning C++ Game Programming

By : John Horton
3.4 (14)
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Beginning C++ Game Programming

Beginning C++ Game Programming

3.4 (14)
By: John Horton

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (18 chapters)
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17
17. Before you go...

Chapter 5. Collisions, Sound, and End Conditions – Making the Game Playable

This is the final phase of the first project. By the end of this chapter you will have your first completed game. Once you have Timber!!! up-and-running, be sure to read the last section of this chapter as it will suggest ways to make the game better. We will be looking at the following topics:

  • Adding the rest of the sprites
  • Handling the player input
  • Animating the flying log
  • Handling death
  • Adding sound effects
  • Adding features and improving Timber!!!
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Beginning C++ Game Programming
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