Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

About the Reviewer

Glen De Cauwsemaecker, commonly known as glendc, is an open source hacker from Belgium. Currently, he lives a nomadic life in South America, while working freelance for the UK games industry. Glen is passionate about open source technology, as much as exploring new cultures and countries. This is why he became in 2015 a digital nomad, after living and working in the UK for 2 years.

I would like to thank my girlfriend, Elizabeth Gonzales Belsuzarri, for her support and love. I would also like to thank Exient Ltd., my employer for the last 3 years, for providing me with the chance to work remotely, while living nomadically.