Book Image

Vulkan Cookbook

By : Pawel Lapinski
Book Image

Vulkan Cookbook

By: Pawel Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)

Specifying attachments descriptions

A render pass represents a set of resources (images) called attachments, which are used during rendering operations. These are divided into color, depth/stencil, input, or resolve attachments. Before we can create a render pass, we need to describe all the attachments used in it.

How to do it...

  1. Create a vector with elements of type VkAttachmentDescription. Call the vector attachments_descriptions. For each attachment used in a render pass, add an element to the attachments_descriptions vector and use the following values for its members:
    • 0 value for flags
    • The selected format of a given attachment for format
    • The number of per pixel samples for samples
    • For loadOp, specify the type of operation that should be performed on an attachment...