Book Image

Vulkan Cookbook

By : Pawel Lapinski
Book Image

Vulkan Cookbook

By: Pawel Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)

Specifying subpass descriptions

Operations performed in a render pass are grouped into subpasses. Each subpass represents a stage or a phase of our rendering commands in which a subset of render pass's attachments are used (into which we render or from which we read data).

A render pass always requires at least one subpass that is automatically started when we begin a render pass. And for each subpass, we need to prepare a description.

Getting ready

To lower the number of parameters required to prepare for each subpass, a custom structure type is introduced for this recipe. It is a simplified version of a VkSubpassDescription structure defined in the Vulkan header. It has the following definition:

struct SubpassParameters { 
  VkPipelineBindPoint           ...