Book Image

Vulkan Cookbook

By : Pawel Lapinski
Book Image

Vulkan Cookbook

By: Pawel Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)

Setting scissor states dynamically

The viewport defines a part of an attachment (image) to which the clip's space will be mapped. The scissor test allows us to additionally confine a drawing to the specified rectangle within the specified viewport dimensions. The scissor test is always enabled; we can only set up various values for its parameters. This can be done statically during the pipeline creation, or dynamically. The latter is done with a function call recorded in a command buffer.

How to do it...

  1. Store the handle of a command buffer that is in a recording state in a variable of type VkCommandBuffer named command_buffer.
  2. Specify the number of the first scissor rectangle in a variable of type uint32_t named first_scissor. Remember that the number of scissor...