That was quite a lot of information to take in. In the span of around forty pages we have managed to summarize the better part of the entire code base that would make any basic to intermediate complexity game tick. Keep in mind that although many topics got covered here, all of the information was rather condensed. Feel free to look through the code files we provide until you feel comfortable to proceed to actually building a game, which is precisely what's coming in the next chapter. See you there!
Mastering SFML Game Development
By :
Mastering SFML Game Development
By:
Overview of this book
SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications.
This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.
Table of Contents (17 chapters)
Mastering SFML Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
Under the Hood - Setting up the Backend
Its Game Time! - Designing the Project
Make It Rain! - Building a Particle System
Have Thy Gear Ready - Building Game Tools
Filling the Tool Belt - a few More Gadgets
Adding Some Finishing Touches - Using Shaders
One Step Forward, One Level Down - OpenGL Basics
Let There Be Light - An Introduction to Advanced Lighting
The Speed of Dark - Lighting and Shadows
A Chapter You Shouldnt Skip - Final Optimizations
Customer Reviews