Book Image

Mastering SFML Game Development

By : Raimondas Pupius
Book Image

Mastering SFML Game Development

By: Raimondas Pupius

Overview of this book

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.
Table of Contents (17 chapters)
Mastering SFML Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


Building tools for a game may not be the easiest or the most pleasant task in the world, but in the end, it always pays off. Dealing with text files, endless copy-pasting, or other botch-like solutions may work fine in the short term, but nothing beats a fully equipped set of tools, ready to take on any project with the click of a button! Although the editor we have built is geared towards a very specific task, the idea behind it can, with enough time and energy, be applied to any set of production problems.

In the next chapter, we are going to be covering the basics and general uses of shaders in SFML. The OpenGL shading language, along with SFML's built in support for shaders, is going to allow us to create a very basic day and night cycle. See you there!