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  • Book Overview & Buying Practical Game Design
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Practical Game Design

Practical Game Design

By : Adam Kramarzewski, Ennio De Nucci
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Practical Game Design

Practical Game Design

5 (2)
By: Adam Kramarzewski, Ennio De Nucci

Overview of this book

If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. This book covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.
Table of Contents (17 chapters)
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Teaching game systems


Teaching andintroducing new rules and mechanics is often as difficult as creating them. The first step is, as always, to acknowledge and respect the differing tastes and preferences of your audience, not only towards certain types of games but also the ways in which they like to learn and tackle challenges. You also have to prepare for different levels of exposure to similar games and relatable life experiences.

We all have our preferred learning style, and even though researchers are having a hard time settling on a particular definition and categorization, they all seem to agree that each individual is primed towards a particular set of learning techniques. Some people like to listen, some prefer to read, and others still skip all text and try to figure things out by following visual cues.

A highly successful strategy is to mix several teaching methods into a combination that works well within the confines of the story, game structure, target platform, and audience...

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83
Tech Concepts
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Programming languages
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Practical Game Design
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