Book Image

Practical Game Design

By : Adam Kramarzewski, Ennio De Nucci
Book Image

Practical Game Design

By: Adam Kramarzewski, Ennio De Nucci

Overview of this book

If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.
Table of Contents (22 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Combat systems


One of the major epitomes of the conflict metaphor is the combat. There are countless arguments against violence and depiction of fights and wars in video games, and indeed, because there is so much more to video games other than battles, fights, and violence, those arguments are often just empty words. It would be like condemning cinema because there are war movies. The reality about combat in video games (and all kind of games really) is that fighting is part of our nature. And while our society and culture have made it possible for us to avoid fights in our entire real lives, many people will always be fascinated by some of the characteristic elements of combat. Of course, many others won't. Not all games need to include combat, fights or violence at all, and there are millions of players not interested in playing games that involve any kind of violence.

So, why is combat still so popular?

First of all, combat means competition, one of the most powerful drivers in human nature...