In this chapter, we have learned how to prototype a game and why it is important to do so. We described in detail paper prototyping and how you can start doing it right now, without any particular technical knowledge. This chapter heavily emphasized paper prototyping over its digital counterpart, because it is really at the core of what you can do to create a game and become a better game designer without having to learn anything else. The reader who, at this point of the book, will try to create his own paper prototype and start experimenting with some board game design is the one who already stepped out from being a learner to being a maker.
We moved onto digital prototyping, and how even pretty basic technical skills could make all the difference for a rookie game designer and give them a great competitive edge to break into the game industry and be able to give life to their own vision. We can't recommend enough that you practice with what you have learned so far. Regardless of...