Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Interface metaphors

When you design your UI, you should use metaphors when possible rather than words. Metaphors are symbols whose meanings are universally recognized. For example, most people will recognize the meaning of these buttons to be play, pause, menu, settings, close/cancel, confirm, mute, and save:

There are three main reasons for using these metaphors:

  • They are quicker to recognize than text
  • They don't clutter the UI as much as their words counter parts
  • You don't have to translate them!

The third reason is the reason I use them the most. All the games I produce for the company I work for need to be translated into six different languages, so I avoid using words whenever possible.