Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Summary

Creating a UI for mobile devices isn't too different from creating a UI for a console or computer, but it does have limitations in the types of inputs you can accept. Most of the input is controlled via buttons on the screen, but you can accept more than one screen input and can also access information about the device's accelerometer and gyroscope.

In this chapter, we discussed the following topics:

  • The recommended button sizes for mobile games
  • Laying out interactions based on the thumb zone
  • How to access multi-touch buttons
  • When to use the accelerometer and gyroscope
  • How to add long-press or press-and-hold functionality
  • How to add a four-directional virtual D-pad and a floating eight-directional analog stick