Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Canvas Group component

You can add a Canvas Group component to any UI object. It allows you to adjust specific properties of the UI object it is attached to and all of its children at once, rather than having to adjust these properties individually. You can add a Canvas Group component to any UI object by selecting Add Component | Layout | Canvas Group (you can also just search for Canvas Group) from the UI object's Inspector.

You can adjust the following properties using a Canvas Group component:

  • Alpha: This is the transparency of the UI objects within the Canvas Group. The number is between 0 and 1 and represents a percentage of opaqueness; 0 is completely transparent, while 1 is completely opaque.
  • Interactable: This setting states whether or not the objects within the group can accept input.
  • Blocks Raycast: This setting determines if the objects within the group will...