Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Introducing UI Text and Image

It's kind of hard to make any UI examples without using text or images. So, before we cover examples of that discuss layout, let's first look at the basic properties of UI Text and UI Images. UI Text and UI Images are discussed more thoroughly in Chapter 6, Text, Images, and TextMesh Pro-Text.

When you create a new Text object using Create | UI | Text, you will see that it has a Text Component.

You can change the displayed text by changing the words in the New Text box. In Chapter 6, Text, Images, and TextMesh Pro-Text, we'll take a closer look at the individual properties of the Text component, but, for now, it should be fairly obvious what most of the properties do.

When you create a new Image object using Create | UI | Image, you will see that it has an Image component.

Remember that a Panel is essentially an Image, but with a...