Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Transitions

The second property of the Button component is the Transition property. The Transition property determines the way the button will visually react when the button is in different states. These different states are not-highlighted (or normal), highlighted, pressed, or disabled. These transitions are performed automatically and do not require coding.

There are four different types of Transitions you can assign: None, Color Tint, Sprite Swap, and Animation.

None

Selecting None for the Transition type would mean that the button will not visually change for the different states:

Color Tint

...