Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

UI Text

You can create a new UI Text object using Create | UI | Text.

The UI Text object contains the Rect Transform and Canvas Renderer components as well as the Text component.

Text component

The UI Text component gives the object it is attached to a non-interactive text display. This component does not allow you to create all types of text you may be interested in, but it does allow for most basic text displays.

The Text and Character properties

The Text property changes the text that will be displayed. Whatever is typed within this box will be displayed within the...