Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

UI Slider

The UI Slider object allows the user to drag a handle along a path. The position on the path corresponds to a range of values.

To create a UI Slider, select Create | UI | Slider. By default, a UI Slider has three children: a Background, a Fill Area, and a Handle Slide Area. The Fill Area also has a child, Fill, and the Handle Slide Area has a child, Handle.

The Background child is a UI Image that represents the full area that the Slider's Handle can traverse. In the default Slider example, this is the darker gray background area that gets filled.

The Fill Area child is an empty GameObject. Its main purpose is to ensure that its child, the Fill, is correctly aligned. The Fill is a UI Image that stretches across the Fill Area based on the Slider's value. In the default Slider example, this is the light gray area that trails behind the handle and fills in the...