Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

UI Scrollbar

The UI Scrollbar object allows the user to drag a handle along a path. The position of the handle on the path affects the position of an image or objects within a usable area.

If you're having trouble seeing what a scroll bar is from the preceding description, it is most commonly used in video games with menus that have a lot of information within a viewable area that is smaller than the area that all the information takes up.

To create a UI Scrollbar, select Create | UI | Scrollbar. By default, a UI Scrollbar has a child named Sliding Area. The Sliding Area also has a child named Handle.

The Sliding Area child is an empty GameObject. Its purpose is to ensure that its child, the Handle, is correctly positioned and aligned. The Handle is a UI Image. The Handle represents the interactable area of the Scrollbar.

Unlike the Toggle and Slider GameObjects, the background...