Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

UI Input Field

The UI Input Field provides a space in which the player can enter text.

To create a UI Input Field, select Create | UI | Input Field. By default, the InputField GameObject has two children: a Placeholder and a Text object.

The Placeholder child is a UI Text object that represents the text displayed before the player has input any text. Once the player begins entering text, the Text component on the Placeholder GameObject deactivates, making the text no longer visible. By default, the text displayed by the Placeholder is Enter text…, but the text being displayed as well as its properties are easily changed by affecting the properties on the Text component of the Placeholder.

The Text child is a UI Text object that displays the text the player inputs. Setting the properties on the Text object's Text component will change the display of the text entered...