Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Summary

Who knew there were so many different types of interactable UI objects! Having templates for these different UI objects is incredibly helpful. Technically, they can all be built "by hand" with Buttons, Images, and Text, but that is a lot of effort you don't have to do, because Unity has done it for you.

In this chapter, we discussed the following topics:

  • Applying masks to UI objects
  • Implementing the UI Toggle, UI Slider, UI Scrollbar, UI Scroll View, UI Dropdown, and UI Input Field templates
  • How to use the TextMeshPro-Dropdown and TextMeshPro-Input Field objects
  • Hooking up the default events attached to each interactive UI item
  • How to add a Scroll Rect component to a preexisting menu to make a scrollable menu

Next, we will cover using animations and particles in the UI.