Book Image

Mastering UI Development with Unity

By : Ashley Godbold
Book Image

Mastering UI Development with Unity

By: Ashley Godbold

Overview of this book

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Table of Contents (12 chapters)

Examples

The main point in this chapter is providing examples of how to create common UI animations and effects, so let's get to it.

Animating pop up windows to fade in and out

With our first example, we will continue to work on our main scene. Duplicate the Chapter7 scene to create a new scene named Chapter8. Open the Chapter8 scene and complete this example within it.

Currently, we have a Pause Panel and Inventory Panel that instantly appear when the P or I key is pressed. That's not terribly interesting, so let's add some animations to have the panels pop in and out with fade and scale animations.

It can get rather tedious having to expand all of the parents to see their children every time you go to a new...