Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Chapter 2. Scripting Audio

Unity is a powerful game engine that provides an excellent editor interface that allows you to develop games without any coding skills using various predeveloped assets. However, while it is possible to build games without code, it is less practical and will just restrict your creativity in the end. The scripting engine in Unity is powerful and relatively easy to use, especially if you have any experience or knowledge of using a C style language (JavaScript, C, C++, Java, and C#). Even if you are here as a sound designer looking for tips on how to work with audio in Unity, you will benefit greatly from learning some scripting. For those of you who are quite familiar with scripting in Unity, don't run off to the next chapter. While this chapter will cover scripting at a basic level, it still will focus primarily on working with audio components.

Note

This chapter will only teach you some basic Unity scripts in C# focused on using audio components. We will not go into...