Book Image

Game Audio Development with Unity 5.X

By : Micheal Lanham
Book Image

Game Audio Development with Unity 5.X

By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewer
Acknowledgments
www.PacktPub.com
Customer Feedback
Dedication
Foreword
Preface

Chapter 3. Introduction to the Audio Mixer

chapters, we introduced the core audio components within Unity and how to work with them through the editor and scripting. As you have seen, assuming that you worked through those chapters, we were able to introduce a number of audio elements into our basic scene with good results. Chances are, if you were building a simple game a couple of years ago, those techniques would have worked well for most of your needs. In fact, that was the case for the majority of Unity developers. However, the game industry is always pushing the limits in the production value, with advances in graphics and audio. It seems with every new graphics enhancement, game audio needs to increase realism and immersion. In order to keep up with the current and mainstream, Unity introduced a fully integrated Audio Mixer in the release of 5.0. The capabilities and features of the Unity Audio Mixer will be our main focus for the next few chapters in this book.

In this chapter, we...