Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Building a release copy of our game

We have exported copies of our game previously, but there are some additional steps that we should do before actually releasing the game on an App Store:

  1. The first step will be to confirm you are currently set to deploy your project to our mobile platform of choice. You can check this by going into the Build Settings menu by navigating to File | Build Settings.
  2. From there, you should see the Unity logo to the right of the Android or iOS selection. If you do not, select it and then click on the Switch Platform button and wait for it to finish reimporting the assets for the project:
  1. After confirming we are building for Android or iOS, open up the Player Settings menu by clicking on the Player Settings button from the menu or by going to Edit | Project Settings | Player.
  2. If you haven't done so already, set the Company Name and Product...