Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Pausing the game

At this point, we have some issues. Once the menu is gone, there is no way to get it back, the game should start unpaused, and the game should actually pause. Let's tackle these issues next:

  1. Open up the PlayerBehaviour script and replace the bottom of the Update function with the following (changes are highlighted, note the removal of the original way of calling rb.AddForce):
    /// <summary> 
    /// Update is called once per frame 
    /// </summary> 
void Update () { // If the game is paused, don't do anything
if (PauseScreenBehaviour.paused)
return; // Movement in the x axis float horizontalSpeed = 0; // Check if we are running either in the Unity editor // or in a standalone build.
#if UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_EDITOR ...