Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Displaying a simple Ad

As mentioned previously, Unity Ads has two different types of ads that we can display: simple and rewarded. Simple ads are easy to use, hence the name, and allow users to have simple full-screen interstitial ads. This can be really useful for moving between levels or perhaps for when the player wants to restart the game. Let's see how we can implement that feature now.

  1. To get started, it would be a good idea for us to have all of the Ad-related behavior to share a script, so we will create a new class called UnityAdController by going to the Project window, opening the Assets/Scripts folder, and selecting Create | C# Script.
  2. Open up the file in the IDE of your choice, and use the following code:
using UnityEngine;

#if UNITY_ADS // Can only compile ad code on supported platforms

using UnityEngine.Advertisements; // Advertisement class


public class...