Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Tracking custom events

Unity Analytics does a number of different things automatically to make it easy to work with; however, as a game designer, you may often want to check whether certain aspects of the game are being used or whether players are reaching certain pieces of content. To keep a track on this, we can make use of the Custom Events system.

Custom Events are pieces of data that users send to the cloud as they play the game. Each custom event can have its own parameters, which will allow us to filter the data that we send when it occurs.

Using the AnalyticsTracker component

Now, one of the simplest ways to track when something occurs is through the editor itself, making use of the Analytics Tracker (Script) component...