Book Image

Unity 2017 Game Optimization - Second Edition

By : Chris Dickinson
Book Image

Unity 2017 Game Optimization - Second Edition

By: Chris Dickinson

Overview of this book

Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity’s built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling.
Table of Contents (17 chapters)
Title Page
About the Author
About the Reviewers
Customer Feedback
Software and Hardware List

Chapter 7. Virtual Velocity and Augmented Acceleration

Two whole new entertainment mediums have entered the world stage in the forms of Virtual Reality (VR) where users are transported into a virtual space through the use of a Head Mounted Device (HMD), and Augmented Reality (AR) where virtual elements are superimposed on top of a display showing the real world. For the sake of brevity, these two terms are often combined into the singular term XR. There is also the Mixed Reality (MR) (also known as Hybrid Reality or HR), where an application mixes the real and virtual worlds together, which encompasses all of previously mentioned formats, while also including Augmented Virtuality where real world objects are scanned and superimposed inside a mostly virtual world. 

The markets for these media formats have sprung up very fast and are continuing to grow rapidly, with huge investments from the technology industry's biggest players. Naturally, Game Engines such as Unity jumped on the bandwagon...