Book Image

Unity 2018 Shaders and Effects Cookbook - Third Edition

By : John P. Doran, Alan Zucconi
Book Image

Unity 2018 Shaders and Effects Cookbook - Third Edition

By: John P. Doran, Alan Zucconi

Overview of this book

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow.
Table of Contents (14 chapters)

Creating an old movie screen effect

Many games are set in different times. Some take place in fantasy worlds or future sci-fi worlds, and some even take place in the Old West, where film cameras were just being developed and the movies that people watched were black and white or sometimes tinted with what is called a sepia effect. The look is very distinct, and we are going to replicate this look using a screen effect in Unity.

There are a few steps to achieving this look; just to make the whole screen black and white or grayscale, we need to break down this effect into its component parts. If we analyze some reference footage of an old movie, we can begin to do this. Let's take a look at the following image and break down the elements that make up the old movie look:

We constructed this image using a few reference images found online. It is always a good idea to try and...