Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Timers and countdowns


You should now have a level complete with geometry and coin objects. Thanks to our newly added Coin.cs script, the coins are both countable and collectible. Even so, the level still poses little or no challenge to the player because there's no way the level can be won or lost. Specifically, there's nothing for the player to achieve. This is why a time limit is important for the game: it defines a win and loss condition. Namely, collecting all coins before the timer expires results in a win condition and failing to achieve this results in a loss condition. Let's get started at creating a timer countdown for the level. To do this, create a new and empty game object by selecting GameObject | Create Empty and rename this LevelTimer. See Figure 2.25:

Figure 2.25: Renaming the timer object

Note

Remember that empty game objects cannot be seen by the player because they have no mesh renderer component. They are especially useful to create functionality and behaviors that don't...