Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Enemies


The next step is to create something for the player to shoot and destroy, which can also destroy us, namely, enemy characters. These take the form of roaming spaceships that will be spawned into the scene at regular intervals and will follow the player, drawing nearer and nearer. Essentially, each enemy represents a complex or combination of multiple behaviors working together and these should be implemented as separate scripts. Let's consider them in turn:

  • Health: Each enemy supports health functionality. They begin the scene with a specified amount of health and will be destroyed when that health falls below 0. We already have a Health script created to handle this behavior.

  • Movement: Each enemy will constantly be in motion, traveling in a straight line along a forward trajectory. That is, each enemy will continually travel forward in the direction it is looking.

  • Turning: Each enemy will rotate and turn toward the player even when the player moves. This ensures that the enemy always...