Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Enemy spawning


To make the level fun and challenging, we'll need more than simply one enemy. In fact, for a game that's essentially endless, we'll need to continually add enemies. These should be added gradually over time. Essentially, we'll need either regular or intermittent spawning of enemies, and this section will add that functionality. Before we can do this, however, we'll need to make a prefab from the enemy object. This can be achieved easily. Select the enemy in the Hierarchy panel and then drag and drop it to the Project panel in the Prefabs folder. This creates an Enemy prefab. See Figure 3.43:

Figure 3.43: Creating an Enemy prefab

Now, we'll make a new script (Spawner.cs) that spawns new enemies in the scene over time within a specified radius from the player spaceship. This script should be attached to a new, empty game object in the scene. See Code Sample 3.9:

//------------------------------
using UnityEngine;
using System.Collections;
//------------------------------
public...