Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Guns and gun turrets


Let's start tackling weapons in detail. Specifically, the level contains a player and enemy ships, which the player must shoot. See Figure 4.1. On thinking carefully about weapons, we identify three main concepts or things that need development. First, there's the spawner or generator—the object that actually fires ammo in the scene when the fire button is pressed. Second, there's the ammo itself that, once generated, travels through the level on its own. Third, there's the ability for ammo to collide with other objects and damage them.

Figure 4.1: The game so far

Tackling each area in order, we begin with turrets—the points where bullets are spawned and fired. For this game, the player will have only one turret, but ideally, the game should support the addition of more, if desired, allowing the player to dual-fire or more! To create the first turret, add a new empty game object to the scene by selecting GameObject | Create Empty from the application menu. Name this Turret...