Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Testing and diagnosis


With practically all games, you'll need to spend considerable time testing and debugging heavily to reduce bugs and errors as much as humanly possible. With this sample program, very little debugging and testing has been required by you, but that's not because the game is simple. It's because I've already prechecked and pretested most of the code and functionality before presenting the material to you in this book, ensuring that you get a smooth learning experience. For your own projects, however, you'll need to do lots of testing. One way to get started is using the Stats panel.

To open this, click on the Stats button on the Game tab. See Figure 4.46:

Figure 4.46: Viewing game performance information via the Stats panel

Note

More details on the Stats panel are included in Chapter 2, Creating a Collection Game of this book, and more information can be found online in the Unity documentation at http://docs.unity3d.com/Manual/RenderingStatistics.html.

Another debugging tool...