Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Test your knowledge


Q1. OnTriggerExit2D is...

  • A. A function that runs on repeat

  • B. A function that runs when an object leaves a trigger

  • C. A function that runs when the player completes the level

  • D. A function that runs when the level exits

Q2. A Canvas Group lets you

  • A. Play UI Animations

  • B. Change the Alpha of multiple UI Objects

  • C. Deletes many objects together

  • D. Adjust objects for different resolutions

Q3. Enumerations are good for...

  • A. Storing lists of values

  • B. Counting objects

  • C. Searching for objects

  • D. Sorting objects by name

Q4. You can pick a random number by using

  • A. Random.Range

  • B. SelectRandomNumber

  • C. ChooseRandom

  • D. GetRandomNumber