Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
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Summary

In this chapter, you were introduced to with a declarative language called QML. The language is used to drive Qt Quick—a framework for highly dynamic and interactive content. You learned the basics of Qt Quick—how to create documents with a number of element types and how to create your own in QML, or in C++. You also learned how to bind expressions to properties to automatically reevaluate them. You saw how to expose the C++ core of your application to QML-based user interfaces. You learned to use the visual form editor and how to create animated transitions in the interface.

You also learned which QML modules are available. You were shown how to use the QtQuick.Controls and QtQuick.Layouts modules to build the application's user interface out of standard components. In the next chapter, we will see how you can make your own fully customized QML components...