Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Book Image

Game Programming using Qt 5 Beginner's Guide - Second Edition

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
16
Pop quiz answers

Animation framework in Qt Quick

In Chapter 11, Introduction to Qt Quick, we implemented a simple animation using Qt Quick states and transitions. We will now deepen our knowledge on this topic and learn how to add some dynamics into the user interfaces we create. Thus far, books cannot contain moving pictures, so you will have to test most things we describe here yourself by running the provided Qt Quick code.

Qt Quick provides a very extensive framework for creating animations. By that, we don't mean only moving items around. We define an animation as changing an arbitrary value over time. So, what can we animate? Of course, we can animate item geometry. However, we can also animate rotation, scale, other numeric values, and even colors, but let's not stop here. Qt Quick also lets you animate the parent-child hierarchy of items or anchor assignments. Almost anything...