Book Image

Swift Game Development - Third Edition

By : Siddharth Shekar, Stephen Haney
Book Image

Swift Game Development - Third Edition

By: Siddharth Shekar, Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (22 chapters)
Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
Index

Setting up your development environment


Learning a new development environment can be a roadblock. Luckily, Apple provides some excellent tools for iOS developers. We will start our journey by installing Xcode.

Introducing and installing Xcode

Xcode is Apple's integrated development environment (IDE). You will need Xcode to create your game projects, write and debug your code, and build your project for the App Store. Xcode also comes bundled with an iOS simulator to test your games on virtualized iPhones and iPads on your computer.

Apple praises Xcode as "an incredibly productive environment for building amazing apps for Mac, iPhone, and iPad".

To install Xcode, search for Xcode in the App Store, or visit http://developer.apple.com, select Developer, and then Xcode.

Swift is continually evolving and each new Xcode release brings changes to Swift. If you run into errors because Swift has changed, you can always use Xcode's built-in syntax update tool. Simply use Xcode's Edit | Convert to Latest Syntax option to update your code.

Xcode performs common IDE features to help you write better, faster code. If you have used IDEs in the past, then you are probably familiar with auto completion, live error highlighting, running and debugging a project, and using a project manager pane to create and organize your files. However, any new program can seem overwhelming at first. We will walk through some common interface functions over the next few pages. I have also found tutorial videos on YouTube to be particularly helpful if you are stuck. Most common search queries result in helpful videos.

Creating our first Swift game

Do you have Xcode installed? Let's see some game code in action in the simulator!

We will start by creating a new project in Xcode. For our demo game, we will create a side-scrolling endless flyer featuring an astonishing flying penguin named Pierre. I am going to name this project Pierre Penguin Escapes the Antarctic, but feel free to name your project whatever you like. Follow these steps to create a new project in Xcode:

  1. Launch Xcode and select Create a new Xcode project:

  2. You will see a screen asking you to select a template for your new project. Select iOS and Game in the pane. It should look like this:

  3. Once you have selected Game, click Next. The following screen asks us to enter some basic information about our project. Don't worry; we are almost at the fun bit. Fill in the Product Name field with the name of your game:

  4. Let's fill in the Team field. Do you have an active Apple Developer account? If not, you can skip over the Team field for now. If you do, your Team is your Developer account. Click Add Team and Xcode will open the Accounts screen, where you can log in. Enter your Developer credentials, as shown in the following screenshot:

  5. Once you're authenticated, you can close the Accounts screen. Your Developer account should appear in the Team dropdown.

  6. You will want to pick a meaningful Organization Name and Organization Identifier when you create your own games for publication. Your Organization Name is the name of your game development studio. For me, that is Joyful Games. By convention, your Organization Identifier should follow a reverse domain name style. I will use com.growlgamesstudio since my website is growlgamesstudio.com.

  7. After you have filled out the name fields, be sure to select Swift for Language, SpriteKit for Game Technology, and Universal for Devices.

  8. For now, uncheck Integrate GameplayKit, uncheck Include Unit Tests, and uncheck Include UI Tests. We will not use these features in our demo game. Here are my final project settings:

  9. Click Next and you will see the final dialog box. Save your new project. Pick a location on your computer and click Next. And we are in! Xcode has pre-populated our project with a basic SpriteKit template.

Navigating our project

Now that we have created our project, you will see the project navigator on the left-hand side of Xcode. You will use the project navigator to add, remove, and rename files and generally organize your project. You might notice that Xcode has created quite a few files in our new project. We will take it slow; don't feel that you have to know what each file does yet, but feel free to explore them if you are curious: