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Book Overview & Buying
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Table Of Contents
Swift Game Development - Third Edition
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We have taken many steps to create our crate system. Now we can add our first crate: a crate in the GameScene class that will award health points to the player. Follow these steps to wire up the heart crate:
In GameScene.swift, instantiate a new instance of the Crate class as a property of GameScene:
let heartCrate = Crate()
At the bottom of the GameScene didMove function, add the heartCrate to the node tree and call the function that makes it award a heart:
// Spawn the heart crate, out of the way for now
self.addChild(heartCrate)
heartCrate.position = CGPoint(x: -2100, y: -2100)
heartCrate.turnToHeartCrate() Locate the GameScene.didSimulatePhysics function. Find the code that spawns the power-up star. We can add on to this code to spawn our heart crate randomly after some encounters. Add the following code below the starRoll conditional (new code in bold):
// Each encounter has a 10% chance to spawn a star...