Book Image

Swift Game Development - Third Edition

By : Siddharth Shekar, Stephen Haney
Book Image

Swift Game Development - Third Edition

By: Siddharth Shekar, Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (22 chapters)
Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
Index

Adding an AdMob Ad in the App


Let's see how to implement ads in the game. We will be using AdMob to integrate an ad into the game.

You have to sign up for AdMob. If you don't already have an account, you can sign up at www.google.com/admob. Signing up is easy and it's free. If you have a Gmail account, you can use it to sign in as well.

www.google.com/admob

To implement the ad, we have to first create an app on the AdMob site and then download the AdMob framework to implement the ad in the game. Click on the Apps button on the sidebar of the site and click Add App:

Next, you will be asked if the app is already published. Click NO as we have not yet published the app on the App Store:

Next, enter the app name and select the platform. I named the App JumpyJumps and selected the platform as iOS. You will be greeted with a screen giving you the App ID. Make a note of this as it will be required when we add the ad in the game:

Next, we have to create an Ad unit. Click Next.

Here, we will have to select...