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  • Book Overview & Buying Swift Game Development
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Swift Game Development

Swift Game Development - Third Edition

By : Siddharth Shekar, Stephen Haney
2.7 (3)
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Swift Game Development

Swift Game Development

2.7 (3)
By: Siddharth Shekar, Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (20 chapters)
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19
Index

Adding In-App Purchases

We will add a very simple in-app purchase in the game so that, if the player wishes, they can pay the minimum amount to remove the ad at the bottom of the screen.

For this, we need a paid developer account to add in-app purchases. The annual fee is 99 USD, and with this you can publish on the iOS / macOS App Store. Once you have paid Apple the amount, signed the contract, and updated your tax and banking information, go to itunesconnect.apple.com and My Apps:

Adding In-App Purchases

Create a new app by clicking on the + sign in the upper-left corner of the page:

Adding In-App Purchases

Select the Platform, Name, Primary Language, Bundle ID, and SKU.

If you don't have a Bundle ID, you will need to create one. For SKU, since this is the fifth game, I chose 005.

To create a new in-app purchase, from the tabs at the top of the screen, select Features and select In-App Purchases. Click on the + sign to create a new In- App Purchase.

Here, you will select the type of In-App purchase:

Adding In-App Purchases

We want a Consumable In-App purchase...

CONTINUE READING
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Swift Game Development
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