Book Image

Swift Game Development - Third Edition

By : Siddharth Shekar, Stephen Haney
Book Image

Swift Game Development - Third Edition

By: Siddharth Shekar, Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (22 chapters)
Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
Index

Create the App in the itunesconnect portal


Open up itunesconnect.apple.com and log in. Once logged in, click on My Apps and the + icon to create a New App:

Select the platform as iOS; for Name, give the name of the app; choose the Primary Language; choose the Bundle ID from the drop-down list; and provide a SKU number. For the SKU, if this is your first game, enter 001:

Once the app is created, go to the App Information tab. Here, we have to fill in some more information.

We have to fill in the details of the Localizable information, where we can add a subtitle for the game and provide a privacy policy URL:

When we scroll down, we can specify the Category of the app:

For the Main Category, I selected Games, and for the Sub-Category, I selected Action and then Adventure.

That's it for this section. Next, select Pricing and Availability on the tab on the left.

For pricing, I chose the free option; if you would like your app to be paid, you can select the price of your choice.

For availability, I left...