Your games will often require the ability to run code when the player taps a specific sprite. I like to implement a system that includes all the sprites in your game so that you can add tap events to each sprite without building any additional structure. We have already implemented onTap
methods in all of our classes that adopt the GameSprite
protocol; we still need to wire up the scene to call these methods when the player taps the sprites.
Swift Game Development - Third Edition
By :
Swift Game Development - Third Edition
By:
Overview of this book
Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time.
By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (22 chapters)
Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
Free Chapter
Designing Games with Swift
Sprites, Camera, Action!
Mix in the Physics
Adding Controls
Spawning Enemies, Coins, and Power-Ups
Generating a Never-Ending World
Implementing Collision Events
Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More
Adding Menus and Sounds
Standing out in the Crowd with Advanced Features
Introduction to SceneKit
Choosing a Monetization Strategy
Integrating with Game Center
Introduction to Spritekit with ARKit
Introduction to Scenekit with ARKit
Publishing the Game on the App Store
Multipeer Augmented Reality
Index
Customer Reviews