Testing the new game objects
It is time to see our hard work in action. We will now add one instance of each of our new classes to the game. Note that we will remove this testing code after we are done; you may want to leave yourself a comment or extra space for easy removal. Open GameScene.swift
and locate the six lines that spawn the existing bee. Add this code after the bee lines:
// Spawn a bat: let bat = Bat() bat.position = CGPoint(x: 400, y: 200) self.addChild(bat) // A blade: let blade = Blade() blade.position = CGPoint(x: 300, y: 76) self.addChild(blade) // A mad fly: let madFly = MadFly() madFly.position = CGPoint(x: 50, y: 50) self.addChild(madFly) // A bronze coin: let bronzeCoin = Coin() bronzeCoin.position = CGPoint(x: -50, y: 250) self.addChild(bronzeCoin) // A gold coin: let goldCoin = Coin() goldCoin.position = CGPoint(x: 25, y: 250) goldCoin.turnToGold() self.addChild(goldCoin) // The powerup star: let star = Star() star.position = CGPoint(x:...