Book Image

Swift Game Development - Third Edition

By : Siddharth Shekar, Stephen Haney
Book Image

Swift Game Development - Third Edition

By: Siddharth Shekar, Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.
Table of Contents (22 chapters)
Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
Index

Adding music with AVAudio


SpriteKit and Swift make it very easy to play sounds in our games. We can drag sound files into our project, just like image assets, and trigger playback with SKActionplaySoundFileNamed.

We can also use the AVAudio class from the AVFoundation framework for more precise audio control. We will use AVAudio to play our background music.

Adding sound assets to the game

Locate the Sound directory in the Assets folder and add it to your project by dragging and dropping it into the project navigator. Once you are done, you should see the Sound folder show up in your project, just like any other file.

Playing background music

First, we will add the background music. We want our music to play, regardless of which scene the player is currently looking at, so we will play the music from the view controller itself. To play the music, follow these steps:

  1. Open GameViewController.swift and add the following import statement at the very top, just below the existing import lines, to allow...