Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Organizing States into Sub-state Machines

Whenever content in the Animator panel gets too cluttered, you can always consider organizing your Animation States into Sub-State Machines. In this recipe, we will use this technique to organize animation states for turning the character. Also, since the animation clips provided do not include Root Motion, we will use the opportunity to illustrate how to overcome the lack of Root Motion via a script, using it to turn the character 45 degrees to the left and right:

Getting ready

For this recipe, we have prepared a Unity Package named Turning, containing a basic scene that features an animated character. We have also provided the FBX animation clips Swat@turn_right_45_degrees.fbx and...